7/6/2023 0 Comments Alan wake 2 epic games![]() Moreover, Remedy aims to make Alan Wake 2 much scarier than its predecessor.Īlan Wake 2 should see to the return of standard flashlights, flash bangs, flares, and flare guns, though they may not all be used in the same capacity. If fans were worried that Alan Wake 2 would abandon its lighting mechanics, this trailer suggests that it will in fact continue to be a significant proponent of the character and the franchise. The trailer cuts between locations starkly, with deep black shadows that envelop the environment while lamppost lights can be seen around Alan. It is unclear how pivotal this item will be to gameplay or if it will have an influence on lighting in general. In Alan Wake 2’s cinematic announcement trailer, Alan is seen carrying a strange hand-lantern that looks like its bulb is situated on some sort of effigy or figure. Light mechanics are the single most definitive and unique part of Alan Wake’s gameplay, and it is necessary that they not only return in Alan Wake 2, but are also improved upon with a shift toward survival-horror. RELATED: Alan Wake 2 Will Feature Original Game's Cast Alan Wake 2 will hopefully improve over the original in its gameplay, narrative, and cinematics, but there is one mechanic in particular that can help it to transcend in the survival-horror genre: lighting as a defensive resource against a sweeping darkness. Remedy can fall back on Control as its own popular IP in the future if it must, but Alan Wake is taking a much more substantial step in its path toward survival-horror that could prove to ultimately benefit and rejuvenate the franchise in a way that would not be possible if it remained in the action-adventure genre. Control’s mind-bending special effects and cinematic quality is almost entirely why fans have rallied behind the idea of Remedy developing a Doctor Strange game. Control, however, demonstrates the astonishing feats Remedy could achieve with even last-gen console hardware. Alan Wake certainly does not look outdated in terms of its visuals, even though it was originally released in 2010. Remedy Entertainment’s latest games since Alan Wake include Quantum Break and Control, both of which lean heavily into their hybrid of character model facial-capture and live-action acting. Sure, characters’ faces were more defined, but environmental textures and cutscenes look like they were left largely untouched. Likewise, Alan Wake Remastered’s graphical fidelity is arguably not much better or more advanced than that of the original Alan Wake. Its mystery-thriller aesthetic served the plot of a television show à la Twin Peaks or X-Files rather than true horror, and that seemed to work well for it as an action game. It is arguable that Alan Wake was less horrific than it was dramatic. RELATED: Alan Wake 2 Coming to Next-Gen Consoles As Full-Blown Survival-Horror Game Alan Wake 2 Has Many Areas It Can Improve Over the Original With next-gen graphical capabilities and survival-horror features in mind, Alan Wake 2 could play even further into its light mechanics. There are many ways Alan Wake 2 can and should implement the unique lighting mechanic its predecessor introduced, and it can also be adapted easily to the survival-horror genre as it was already competent at raising the tension in certain sequences throughout Alan Wake. If survival-horror is truly Alan Wake 2’s emphasis, then players will likely be tasked with fleeing from light source to light source with less combat involved, if any. ![]() Survival-horror can and does often feature combat to an extent, though too much combat weighs it heavily on an action-oriented scale rather than pure survival-horror where the player is intended to feel relatively defenseless and vulnerable at all times. Alan Wake features many frights in its eerie atmosphere, but it is ultimately an action-adventure game first and foremost with an emphasis placed on combat. Alan Wake 2 benefits from how open its interpretation can be as a sequel that redefines the IP with a new genre.
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